Episode 12 pulls all these fascinating plot threads together into a beautiful tapestry of a show that is quite frankly about the struggles of being an adult and desperately wanting to succeed, of wanting to be a good person and succeed. It was never about Kyoya getting married or getting new friends or even just, I don’t know, having a better life: it was about him becoming a better person. The Kyoya we’re leaving the show with is so different than the young man we met at the beginning, and that’s honestly for the better. I genuinely think Kyoya’s growth was quite organic, and while the magical realism of his time-traveling are fictional, they ultimately didn’t hamper what is a genuinely heartfelt story.
Kageki Shojo!! episode 13 is beautiful way to say goodbye, though it definitely leaves room to say hello once again. It’s got all the elements that make a solid episode: drama, character growth, and female friendship, and it all SLAPS, right up to the credits. Hats off to all the people who worked on this: the localization is gold, and leaves me hungry for the dub, whenever that drops.
Episode 12 is very much so the end of a cour. It’s a finale episode, marking the end of Gama Gama Aquarium and the end of childhood, in a way. There’s no more halcyon days for Kukuru, at least not within Gama Gama’s four walls. Her time there will, like so many things, become memories, potentially to propel her to work for Aquarium Tingaara, or even elsewhere in Okinawa, if she allows her the opportunity. Things are similarly up in the air for the rest of the younger cast: true, they have their aspirations, but… nothing is concrete by the time this episode finishes. Nothing is sure, and sometimes… that’s just how life really, truly is.
Despite Gama Gama’s sad fate, this episode doesn’t forget to sprinkle in a bit of comedy. There’s a really good scene where Kukuru consults fortune-telling in order to divine Gama Gama’s future. There’s also an entirely unfunny scene of Kai’s sister saying that he should get with Fuuka (because she’s a classic beauty), but then again, comedy is always subjective.
In the end, both of these episodes are strong reminders of why Kageki Shojo!! continues to be a fantastic series. It not only successfully portrays the intense, heightened drama that already latently exists in high school, but centers that between young women (by this, I mean anyone who is socialized female, and definitely mean maginalized genders), most of whom experience some level of queer, non-romantic sapphicism in their friendships.
While I have mixed feelings about episode 10 versus episode 11, what I can easily say about these two episodes is that these are… brutally realistic, but in a satisfying, understandable way. Kyoya having to deal with backlash against his company’s smartphone game aches in an intensely relatable way, as does the fallout he and Eiko face.
Chiyu represents everything that Gama Gama is not: she’s from a stylish, slick new aquarium that sits in the city center, and turns her nose up at the thought of going to a “failing” aquarium. Chiyu and Kukuru’s tenuous work relationship is a showcase of this episode, but what I really want to focus on with this review is Chiyu herself, because so far, our viewpoint characters have mostly been kids—okay, teenagers, but kids nonetheless.
And yet Sarasa has to be Sarasa, and ultimately, that’s the message this week: be yourself. More precisely: who you are is why you’re the only one who can do what you do, which is… cheesy, admittedly, but it’s true! It’s so true, and it’s a reminder that Sarasa needed, especially since she’s been off her game since three weeks prior. I initially thought the central theme of this episode is bullying, but Hijiri’s bad attitude really isn’t the heart of what’s happening. Her bad attitude factors into Sarasa’s slump, surely, but this is ultimately about Sarasa realizing that she’s okay as she is, and that it’s what makes her worthy of being at Kouka.
EpisodeLast week, I took Kyoya to task for overmanaging Team Kitayama in the final stretch of working on their doujin game. He essentially manhandled the entirety of the back end of the project, taking the reins from each of his friend’s hands to create a game that would do numbers and be a success. And it was a success… at the expense of him creating a future where Tsurayuki, Nanako, and Aki all stop creating games. Of course, we only saw that future last week with Tsurayuki: the reveal that Nanako and Aki have stopped as well come this week, and they feel like dual gut punches.
Episode 8 threw me for a loop, and even on my seventh rewrite of this review, I’m still not sure what I’m trying to say. What I will say is that I think this episode was powerful, even if it left me feeling muddled, and threw a plot wrench into the mix. I genuinely have no clue how things are going to resolve since I’m an anime-only viewer with no interest in the fan translations, should they exist. There’s something powerful about not knowing anything: I… I kind of like being tugged along for the ride.