It’s like if Ebby Halliday got isekai’d into Dragon Quest (or maybe, since I’ve never played Dragon Quest, Etrian Odyssey, which is much more my speed). What I’m getting at is that while this might not be the anime equivalent of a AAA title, it’s fun, and sometimes fun is what you need. Dragon Goes House-Hunting understands that to its core.
The series is a celebration of mundane delights, and relishes in the everyday moments like not getting rained on, playing in the snow, eating a train station bento, and seeing the seasons change. It magnifies the ordinary, making it extraordinary by virtue of celebrating the small things that often feel grand.
TWEWY the Animation has been one hell of a ride, going from one of the season’s weakest premieres to a strong, emotional finale. And as I sniffled my way to the end of the ED, I found myself really happy I got to cover this series, both as a critic and as a fan of TWEWY as well. Realistically, this adaptation won’t be for everyone. I’m 100% sure there’s fans who dropped off hard in episode 3. Yet I think that this is one of the most solid video game adaptations in recent years: certainly in the past decade, though… don’t get too mad at me for saying that.
I’ll be frank: I think this episode will probably divide fans. I won’t say how exactly because I don’t know and I don’t engage with fandom in forums much, but I can imagine that folks will leave this episode feeling some emotions, whether they’re positive or negative. I think that’s fair: there’s an argument to be made as to why the girls don’t call for an aIn many ways, this is the best way for Super Cub to end. It’s a beautifully optimistic series about hope, about depression, and about the power of small acts of kindness and taking a chance. While we don’t have the novels and manga in English, I easily see myself sinking into purchasing them as soon as I can. I’m hungry for more of Koguma’s adventures, for more of her friendship with Reiko and Shii, for more of the joy of simple, mundane things like riding a motorbike and going to see somewhere new. I love mundane thrills: I live for cups of tea, for meals and travelling to a new place to see something specific. Mundane delights are so much more powerful than, say, something big and spectacular. That’s a flash in the pan, a firework in the night sky: travelling somewhere new and spending time with friends? That’s the kind of beautiful everyday memory that lasts forever. And isn’t that what Super Cub is celebrating, at its core? Friendship, and healing, and the kindness of others. Those beautiful, impactful memories that are the spice of life, that help us all find the kind of adventure we long for, be it a trip to the secondhand shop or riding bikes with your friends.
In many ways, I lament how weak the series’ opening arc with Neku and Shiki was in comparison to its incredibly sEpisode 11 slaps. It’s the perfect second-to-last episode before next week’s finale. This is what I dreamed of the show being: plotty, impactful, emotional, and engaging. Even though it had to compress a sizable JRPG into twelve-episodes, TWEWY the Animation is easily one of my favorite adaptations in a long time, doubly so since I already adore the video game (though the Tales of Symphonia anime will forever hold a special place in my heart).
I’ll be frank: I think this episode will probably divide fans. I won’t say how exactly because I don’t know and I don’t engage with fandom in forums much, but I can imagine that folks will leave this episode feeling some emotions, whether they’re positive or negative. I think that’s fair: there’s an argument to be made as to why the girls don’t call for an adult, for why they don’t react more emotionally, for why they don’t pick up on how traumatized Shii is. I think there’s a lot to be said for why Koguma didn’t supervisor Shii in the bath, for why she didn’t maybe show a bit more mindfulness. There’s definitely things you could focus on, though I personally didn’t, both in my watch and as I was writing my review.